August 15 (Monday) | ||
8:30 – 9:00 | Registration @ Leipzig New City Hall (Neues Rathaus) | |
9:00 – 9:30
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Welcome Address
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9:30 – 11:00 | Keynote ONE: TORU IWATANI, Tokyo Polytechnic University: The Secrets of the Interest for Playing PAC-MAN
Moderator: Koichi Hosoi, Ritsumeikan University @ Leipzig New City Hall (Neues Rathaus) |
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11:00 – 11:30 | Coffee Break | |
Room S102 | Room M104 | |
11:30 – 13:00 | Session 1A – Pac-Man Theory
Chair: Akinori Nakamura, Ritsumeikan University Kill Screens, Reverse Flicks and Safe Spaces: Mastering and Breaking Pac-Man Early reception of Pac-Man in Finland Consumption in the afterlife of Pac-Man |
Session 1B – Industry History/VR
Chair: Akito Inoue, Ritsumeikan University Reconsidering Interface and Playability of Japanese Portable Games from 1980s to 2000s: Focusing on Nintendo and Gunpei Yokoi An evolutionary process of the Home video game in Japan – The consequence of the development productivity dilemma SAN-SHIKI Electric Bow System: Applying Projection VR to “Game Sport” |
13:00 – 14:00 | Lunch Time | |
14:00 – 15:30 | Keynote TWO: JUNKO OZAWA, Composer and Sound Designer: Game Sound of the 80s – The Marvelous Business of 8bit
Moderator: Koichi Hosoi, Ritsumeikan University @ Room S102 |
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15:30 – 16:00 | Coffee Break | |
16:00 – 17:30 | Session 2A – Content Analysis
Chair: Geoffrey Rockwell, University of Alberta Distancing War: Japanese videogames and WWII Disaster Games from Anthropological Aspects- A Study of User Experience of Zettai Zetsumei Toshi Series Effects of Video Games Requiring Immediate Response on Emotional Experience |
Session 2B – JRPG in Context
Chair: Stefan Schubert, Leipzig University JRPG in the context of education “Very much like any other Japanese RPG you’ve ever played”: Text Analyzing 22 Years of JRPG Discourse On Being a Trainer: Pokémon as a Role-Playing Game
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17:30 – 18:00 | Coffee Break | |
18:00 – 19:00 | Poster and Game Demo Session @ Moritzbastei
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19:00 – 21:00 | Conference Reception @ Moritzbastei |
August 16 (Tuesday) | ||
8:30 – 9:00 | Registration @Room M103 | |
9:00 – 10:30 | Keynote THREE: MASANOBU ENDOH, Tokyo Polytechnic University: The Making of 80’s Japanese Games~ Create World ~- in case of “XEVIOUS” & “the Tower of DRUAGA” –
Moderator: Koichi Hosoi, Ritsumeikan University @ Room S102 |
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10:30 – 10:45 | Coffee Break | |
Room S102 | Room M104 | |
10:45 – 12:15 | Session 3A – Para-gaming
Chair: Hiroshi Yoshida, Ritsumeikan University Representation of Play: Pachinko in Japan Playing opera: The influence of European music traditions on the Japanese videogame “Final Fantasy VI” Pac Man Fever. The Musical Legacy of 1980s Japanese Video Games |
Session 3B – Educational perspectives
Chair: Sonja Ganguin, Leipzig University Game Design Combined with Science Workshop for Increasing Motivation in Studying Science in Children Expanded Motivational Study with Language and Culture Education Game Game Applications of Dynamic and Spatial Connections between Multiple Mobile Devices |
12:15 – 13:15 | Lunch Time | |
13:15 – 14:15
14:15 – 15:15 |
Keynote FOUR: MINAKO O’HAGAN, Dublin City University: Beyond All Your Base Are Belong To Us: The art of turning 花鳥風月 into Painkiller or Osaka dialect into Welsh accent
Focus Session: “Working in the Game Industry”, Daniel Finck, Christoph Neubauer Moderator : Martin Roth, Leipzig University @ Room S102 |
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15:15 – 15:45 | Coffee Break | |
15:45 – 17:15 | Session 4A – Opinions and Discourses
Chair: Fabian Schäfer, Friedrich-Alexander-University Erlangen-Nürnberg Opinions and Opinion Leaders in the Japanese Discourse on the Effects of Video Games Regional Game Studies—with a Chinese Example Exploratory Studies on the Sentiment of the Globalization in Game Studios: Comparative Studies on Indies Studios from Singapore, Japan, North America and Europe |
Session 4B – History/Preservation
Chair: Martin Picard, Leipzig University A study of the “oral history” collection and publication of an old arcade game Proposal and Validation of the Data Model of Video Game Database The Japanese origins of indie games: Cave Story and La-Mulana |
17:15 – 17:30 | Coffee Break | |
Room M102 | Room M104 | |
17:30 – 18:30 | Short Paper Session A
Chair: Mitsuyuki Inaba, Ritsumeikan University The Pit of Panga: Super Mario Maker and Kaizo game design Mainstreaming Kaizo
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Short Paper Session B
Chair: Jérémie Pelletier-Gagnon, University of Alberta Free Love: Japanese Women’s Games, Fan Translations, Gendered Otaku and Game Cultures and the Politics of Game Localization “Character AI” program practice example in the beginner-friendly game production education Awakening of the game elements that lurk in the story |
18:30 – 20:00 | Live Pac-Man Experience (Jaakko Suominen, Johannes Koski, Usva Friman)@ Room S102 |
August 17 (Wednesday) | ||
8:30 – 9:00 | Registration @Room M103 | |
Room S102 | Room M104 | |
9:00 – 10:30 | Session 5A – Japan-West/Intercultural
Chair: Benjamin Bigl, Leipzig University The Aesthetics of Bad Translation: The Codification of a “Japanese Gamic Experience” by way of the language barrier Distinctive difference game titles between Japanese context and English context Research on Serious-Game Design for Inter Cultural Understanding mediated by 3D Metaverse |
Session 5B – Cultural/Global Context
Chair: Shuji Watanabe, Ritsumeikan University Changing Imagery of Gaming and the Emergence of Re-playable Lives: Reflections of Gaming Practices across Japanese Pop-Cultural Media Umineko no naku koro ni: Reading Japanese novel games in their cultural context, from information society to urban consumption Construction of Female Corporeality in Rune Factory Frontier – Patterns of a Local and Global Discourse about the Female Body |
10:30 – 11:00 | Coffee Break | |
11:00 – 12:30 | Session 6A – Industry criticism
Chair: Kazufumi Fukuda, Ritsumeikan University Developing new business models for content creation in the Chinese game industry Harnessing the Power of Persuasion: Strategies towards Increasing Women’s Participation in Japan’s Game Industry Dark Side of the Sun: A controversial examination of the underworld of the Japanese video game industry |
Session 6B – Game Design/Difficulties
Chair: Jan-Noël Thon, University of Tübingen ‘Metroidvania’ As Japanese Take On (Semi‑)Open World Game Design – From early platform games like Metroid and Castelvania to RPGs like Dark Souls and Bloodborne Moral Ambiguity and Player Complicity in the “Souls” Series A theory that studies diversity for profit called Difficulty Engineering and Intrinsic Difficulty |
12:30 – 13:30 | Lunch Time | |
13:30 – 14:30
14:30 – 14:45 |
Roundtable: The Future of Japan Game Studies (Moderators: Martin Roth and Martin Picard) Closing Remarks |
GAMESCOM
For those of you who would be interested to attend GAMESCOM after the conference, here are some useful information.
GAMESCOM is taking place in Cologne from August 18 to 21. Here is the official website:
http://www.gamescom-cologne.com/gamescom/index-9.php
To buy tickets, follow this link:
http://www.gamescom-cologne.com/gamescom/trade-fair/ticket_2/index.php
Like it’s already mentioned on this website (on the map in Accommodations and directions), Cologne is 4h30 to 5 hours from Leipzig by train.
Information about train tickets is here (and you can have saving fares if you buy your tickets online):
https://www.bahn.com/i/view/GBR/en/