When: May 9, 2019, 13:00 – 19:00

Where: Seminar Room (SR) 16 (or I 315, 3rd floor), Economic Studies building, Institutsgebäude, Grimmaische Straße 12

What: A public workshop exploring the mutual relations between games, politics and economics.

In this workshop, we aim to discuss the relation between games, economics, and politics. In the context of economics, we will discuss recent developments in the field of commodification and monetization of play, ranging from loot boxes to new types of influencers on Youtube, including the question of how to study them. On the political side, we will focus on nationalism, regulatory aspects and gender issues.

Throughout the history of the medium, many video games have engaged with national and nationalist discourses: they present national histories, myths, symbols and stereotypes, showing conflicts between different nations, and appeal to players‘ national identities. In turn, specific national cultures have informed the ways games are created and received. In our workshop, we ask questions such as: how can games express national discourses? How are games interacting with nationalist political movements and how can they support or critique official discourses? What happens when national(ist) content is translated into an interactive game form? How do locally specific games function in the globalized culture? How do national gaming cultures shape the reception of games?

The workshop will consist of a round of presentations by game scholars from different European countries and Japan, followed by a roundtable discussion aimed at further exploring the main themes of the workshop.

The event is the first of the series of events organized this year by the Japanese Videogames Research Initiative. The next will be the latest edition of the “Japanese Videogames Between the Local and the Global” workshop (part of the PaJaKo project) on June 19; and a conference on Pixel art and Chiptunes on June 20-22 co-organized with the Institut für Musikwissenschaft (HMT Leipzig) · Abteilung Japanologie (Universität Leipzig) · Institut für Europäische Kunstgeschichte (Universität Heidelberg).

Organized and moderated by Piotr Sterczewski, Jagiellonian University, together with Martin Picard and Martin Roth, Leipzig University.



13:15 – 13:30  Introduction by Martin Roth

13:30 – 14:30

Masahito Fujiwara: Issues and Transitions in Digital Game Rating Systems

Martin Potthast: Detecting Clickbait and Hyperpartisan News

14:30 – 14:45 – Break

14: 45 – 15: 45

Konstantin Freybe: Micro-celebtrities on YouTube and activated audiences: Consumer advocacy and Metal Gear Solid

Juliane Hecht: Otome Game Protagonists as Role Models?

15:45 – 16:00 – Break


16:00 – 16: 15 Introduction by Piotr Sterczewski

16: 15 – 17: 15

Tomasz Z. Majkowski: Gaming the Forefather’s Eve. Digital Games and Polish National Tropes

Martin Picard and Martin Roth: Putting the Nation into Play in Japan’s Games

17:15 – 17:30 – Break

17:30 – 18:30

Luca Bruno: ‘Akihabara Plays What-if: Science-Fictional Alternate Histories of Japan in Visual Novel Games’

Georg Frischbutter: Resisting Nazism in Wolfenstein: The New Colossus. On race, gender & ability

18:30 – 19:00 – Open Discussion

19:00 onwards: Further discussion in a restaurant nearby (self-funded)