When: May 9 – 10, 2019


Thursday: Seminar Room (SR) 16, Economic Studies building, Institutsgebäude, Grimmaische Straße 12

Friday: Seminar Room (SR) 12, Economic Studies building, Institutsgebäude, Grimmaische Straße 12

What: A public workshop exploring the mutual relations between games, politics and economics.

Game studies as an academic discipline focuses predominantly on English-language, often globally available games, and on Anglophone game cultures. However, many games engage with national and nationalist discourses: they present national histories, myths, symbols and stereotypes, showing conflicts between different nations, and appeal to players‘ national identities. In turn, specific national cultures inform the ways games are created and received.

Presentations in this workshop will explore topics such as: how can games express national discourses? How are games interacting with nationalist political movements and how can they support or critique official discourses? What happens when national(ist) content is translated into an interactive game form? How do locally specific games function in the globalized culture? How do national gaming cultures shape the reception of games?

The workshop will consist of a round of presentations by game scholars from different European countries and Japan, followed by a roundtable discussion aimed at further exploring the main theme of the workshop.

The event is the first of the series of events organized this year by the Japanese Videogames Research Initiative. The next will be the latest edition of the „Japanese Videogames Between the Local and the Global“ workshop (part of the PaJaKo project) on June 19; and a conference on Pixel art and Chiptunes on June 20-22 co-organized with the Institut für Musikwissenschaft (HMT Leipzig) · Abteilung Japanologie (Universität Leipzig) · Institut für Europäische Kunstgeschichte (Universität Heidelberg).

Organized and moderated by Piotr Sterczewski, Jagiellonian University, and Martin Roth, Leipzig University.